AI Insights · Timothy · October 2024
Top 5 Survival Games on Android in Mexico, Q3 2024 Performance
Explore the performance of the top 5 survival games on Android in Mexico during Q3 2024, with insights into weekly downloads, revenue, and active users.
In the third quarter of 2024, the survival games category on Android in Mexico showcased a variety of trends in downloads, revenue, and active user engagement. Here’s a closer look at the top 5 performing apps:
Hide in The Backrooms: Horror from CASUAL AZUR GAMES showed a notable fluctuation in weekly revenue, peaking at $16 in late July and then experiencing moderate variations through September. The app's weekly downloads saw a significant decrease from over 81K in early July to around 27K by the start of September, before climbing back to 36.6K by the end of the quarter. Active users remained robust, increasing from approximately 782K to 890K by late September.
The Baby In Yellow from Team Terrible experienced a steady increase in weekly revenue, reaching a high of $54 in mid-August. Downloads peaked at 66.8K in mid-August before declining to about 24.7K by the end of September. The active user base followed a similar trend, peaking at 200K in mid-August and then stabilizing at around 88.5K in late September.
The Walking Zombie 2: Shooter by Alda Games maintained a consistent revenue stream, with a notable high of $411 at the beginning of July. The weekly downloads peaked at 26.3K in early August. The active user count was fairly stable, with a slight increase to 129K in early August before ending the quarter at approximately 107K.
Meme Hunters: Hide & Seek from playducky.com saw a declining trend in revenue, starting at $32 and ending at $9 by the end of September. Downloads experienced a significant drop from 66.8K in early July to 5.8K mid-month, then recovered to 18.3K by the end of the quarter. The active user base showed resilience, starting at 530K and closing the quarter at 406K.
Finally, Raft® Survival - Ocean Nomad by Survival Games Ltd demonstrated stable revenue, ranging between $235 and $346 throughout the quarter. Downloads peaked at 20.9K in late July and declined to 9.9K by mid-September, slightly recovering to 12.3K by the end of the quarter. Active users mirrored this trend, peaking at 55K in late July and tapering off to 34K by the quarter's end.
These insights are based on data from Sensor Tower, where more detailed analyses are available for those interested in further exploring the mobile gaming landscape.